Fo1 how to give companions weapons

WebJul 10, 2024 · Weapons : Ranged only (ranged then melee can result in stupid decisions sometimes) Companions benefit more from super stims because they use AP for each stim, unlike the player whom can use an unlimited amount just by opening the inventory. Healing powder is also best for melee companions since the PE loss isnt a drawback … WebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it...

How do you get companions to switch weapons?? - GameFAQs

WebWhen you go to your inventory you have two slots to place items beside the armor slot,place a weapon in one of them and leave one empty when you are in areas where guards will mind you having a weapon out in the open.To switch from the hand you carry the weapon in to the hand that you hold nothing in you should press the red circle button in the … WebCompanions have their own default weapons. If their default weapon is a gun, then it'll have infinite ammo. For example, Boone's default hunting rifle will never run out of .308 rounds. However, if you give them a different gun, then they will use it as long as it's more powerful than their default weapon, and it will consume ammo. hide facebook sponsored ads https://roblesyvargas.com

Is it really necessary and helpful to equip your companion?

WebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. If a companion is told to leave, they will stay at that exact point for the rest of the game. They will still engage in nearby combat, however. See more WebSep 2, 2008 · NPCs can only use those weapons for which they have animation frames. That means Ian will have to do with pistols (14mm, .223), knives (Ripper as well 'cause … hide face with cap girl

Do companions have a favoured weapon type they excel with?

Category:Should I bother giving companions weapons? - Fallout 4

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Fo1 how to give companions weapons

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Webarmor and clothing. This page lists all armor and clothing in Fallout. The content is not described in full detail on this page. For details, please see the respective articles. For armor and clothing in other Fallout games, please see "Armor and clothing". For an overview of Fallout content, please refer to " Portal:Fallout ." WebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door …

Fo1 how to give companions weapons

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WebOct 19, 2010 · 2 things must happen before the companion will switch to the selected weapon you have given to it. 1. The weapon must be stronger then the original weapon …

WebFix the hydroponic farms in Adytum is a side quest in Fallout. Miles wants to repair the hydroponic farms so his people will not have to depend so heavily on trading. The parts needed to repair the farms never arrived, as the person who was going to deliver them was ambushed by deathclaws. Miles sends the Vault Dweller to Sammael, who hints at … WebIn this video I explain how to move items from one character to another in Fallout 76. As I will repeat throughout the video, there is no 100% safe way to do...

WebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … WebThe Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert and an old town, relatively untouched by the Great War. He proceeded to begin trading with other settlements. [Non-game 1] In 2096, a man named Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in ...

WebMar 31, 2024 · Companions are characters with backstories that you can recruit for a large amount of gold. They are located in taverns. When you recruit one you can then go into your inventory and at the middle/top of the screen is your characters name and some Left/Right arrows, click on the arrows to change to your companions and equip them how you want.

WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally. hidef bird surveysWebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … hidef bth bluetoothWebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have … hide face in handsWebFather Morpheus is the leader of the Children of the Cathedral in Fallout, and the self-styled Master of Death and wielder of the black staff. The supreme leader of the Children of the Cathedral came from humble beginnings. He spent a decade in the Rippers, giving him a tough school of fighting and survival, before forming a doomsday cult in the Boneyard … hide feed instagramWebJun 8, 2013 · 3 Answers Sorted by: 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They will also stop using a weapon if it breaks, according to the wiki. hidef blurayWebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival … however nevertheless whereas while的区别是什么WebNov 20, 2015 · They do have a preferred weapon. However, you can command them to pick up a weapon and use that. With their default weapon, they won't run out of bullets, but you can't add mods to it. If you give them a different weapon, you have to give them the ammo. Once it runs out they will switch to their preferred weapon. however nevertheless ใช้อย่างไร